fbpx

Battlefield-overseer admits 2042 “strayed too far” from its core

Battlefield 2042 is kind of a clusterfuck and it’s no secret that it might be one of the worst Battlefield games to date. Plagued by a disastrous launch and a flood wave of negative feedback, Battlefield will most likely go down in history as an example of how not to evolve a franchise. Even Vince Zampella – now overseer of the Battlefield franchise – can’t deny that. And the cause of this SNAFU is very hard to miss, according to Zampella. As it turns out. it wasn’t the Halo Infinite launch after all. It was EA, who sort of forgot what made Battlefield fun in the first place.

Luckily, Vince isn’t shying away from pointing the finger at his employer. In an interview with Barrons, Zampella candidly elaborated on the cause of Battlefield 2042’s downfall. As it turns out, it all boils down to ambition. With Battlefield 2042, EA might have been overambitious. Adding all kinds of new features and going bigger doesn’t always pan out perfectly, especially when those ambitions make you lose focus on the key ingredients necessary for a good Battlefield experience. And that’s exactly where things went wrong with 2042.

“I think they just strayed a little too far from what Battlefield is. They tried to do a couple of things that were maybe ambitious: grow the player count etc. I don’t think they spent enough time iterating on what makes that fun.”

“It’s not inherently a bad idea. The way they were set up and the way they executed just didn’t allow them to find the best thing possible.”

You’re absolutely right, Vince. Totally dead-on. Apart from the fact that it also contained more bugs than a square foot of garden soil when it launched. The amount of facepalm-inducing defects in Battlefield 2042 that DICE needed to fix was downright staggering. And that, my friends, caused more of an outrage than those ambitious plans Vince conveniently uses to put the blame on. Because honestly, if Battlefield 2042 would’ve purred like a kitten on launch day, criticism would’ve been a lot less. It probably still wouldn’t have made up for the online-only choice, but still.

So, Vince, do us all a favor… keep that constructive criticism in mind while you’re creating your so-called “connected Battlefield universe”. We’re not necessarily looking for the old-school Battlefield. We’re looking for a well-balanced and well-polished one. If you’re going to charge us $60 for an online-only shooter, at least make sure it runs smoothly. And not just on your small-scale internal servers. Or give us Bad Company 3. That also works.