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‘The One who delisted P.T.’ reveals some of her regrets

Eight years. It’s been eight years since the word got introduced to one of the most controversial demos. Developed under the pseudonym 7780s Studio, P.T. had almost every PS4 owner in a vice grip. Even though it was nothing more than a perpetual loop through a fucked-up house with even more fucked-up stuff unfolding as you go, P.T. became a benchmark. And then, all of the sudden, it got pulled and the world was in turmoil. Imagine being the one to make that decisive call. “Hey Sony, could you make sure nobody gets to play this anymore?” Well, after eight years, that person has taken to Twitter to elaborate… sort of.

Because Pearl L (which very likely is a pseudonym) can’t really disclose the nitty gritty. I mean, we can all understand that Konami isn’t going to let her spill all the beans on it. But Pearl did talk about the process of launching P.T., the withdrawal of it, and the aftermath. Responding to Kojima’s commemorative P.T. tweet, Pearl reflected on her time working towards the big reveal.

“Fun fact: since I was the [first-party] lead at the time at Konami, I helped get this product set up on the storefronts, fake publisher and everything. And I was the one who had to call Sony and ask them to take it down and block redownloads. That was a super fun conversation.

“Sony (as always) was fantastic to work with. It was a tough situation all around.

“It was a RIDE! Honestly, [it was] not a great situation all around – I really felt for Sony who had to bear the brunt of dealing with the situation. […] It was defo an interesting lesson in power and the importance of picking your battles in relationship management.”

Soon after, questions started to pour in. Questions like “Why?” and “That must have been awkward, right?” were all answered, even if Pearl had to stay discrete. The ‘why’ question had to be brushed off with a subtle “because Konami” answer, likely due to an NDA. But she did provide a more thorough answer to the inquiry regarding the request of having it pulled

“Awkward is right! We’d already gone thru a lot to get it set up, got a lot of operational exceptions. And then to add the request to block redownload? More engineering workarounds. It was exciting to see ppl hype about it and see the work pay off! But in a way also not.”

“Believe me, I wish it had gone differently too. It was definitely really fun to be plotting this secret cool thing for the fans. it was amazing to see everyone come together to try to figure out the experience and see them come away with so much love for it! I’m super grateful I got to be a part of that in some small way.”

Well, Pearl, we’re happy we got to experience P.T. too. The deletion… maybe not so much. At least it sparked other devs’ creative process, picking up the newfound concept where Konami dropped it. While some might not even be able to hold a candle to it (yes you, Evil Inside), other games like MADiSON, Devotion, and Visage probably wouldn’t have gotten to where they are now if it weren’t for P.T. So thanks, Pearl.

I’m still about Silent Hills though…