[REVIEW] WarioWare: Get It Together – New and impaired!

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I like my party games like I like my women: short and quirky. Thanks to Nintendo, at least I had one of the two to keep me going this weekend. The Japanese company knows exactly who to entrust with quirky and snappy microgames. Precisely, it’s Wario time once more and this time, our weirdly mustachioed antihero doesn’t have to face his microgame madness alone. WarioWare: Get It Together brings all the flapdoodle that we’ve grown accustomed to and adds co-op to the mix, promising us to double the fun. But does it though? I dunno, man. It does, but it also doesn’t.

Just in case you’re not that familiar with the WarioWare craziness, I’ll bring you up to speed. WarioWare is all about doing stupid stuff super fast. Plucking a Greek god’s armpit hair, clogging a nostril, avoiding being crapped on by pigeons… these are all mild examples of things you need to do in a typical WarioWare game. The better you get at it, the faster the game will make you perform those chores. Slip up a couple of times – four times, to be exact – and it’s game over.

WarioWare: Get It Together follows this concept to the letter. The game has us tweezing, dodging, and memorizing imbecilic stuff left and right in 200 different ways. That’s right, WarioWare has 200 microgames to throw at you, and for the greater part, it’s pretty hilarious. In some cases, I really started to wonder what kind of hallucinogenic the creators were taking while concocting them. Unfortunately, the game never gave me much time to really think about that. Probably for the best.

But there’s something new about WarioWare: Get It Together, and I’m not sure if I’m a fan of the changes. As I said before, Get It Together is all about playing it together, hence the name. Therefore, Get It Together is actually better if you do play it together in co-op, but it’ll never force you to. You could just play a big chunk of the game solo and you’d probably have a blast on your own. But to be honest, WarioWare has always been more fun with a group of your most simple-minded friends. The fact that I don’t really have access to such obtuse companionship, didn’t spoil my fun at all.

The new setup of WarioWare: Get It Together kinda did in a way. Instead of making you this omnipotent being solving ludicrous conundrums, Get It Together’s challenges are solved by a variety of characters you control. Of course, there’s Wario. Wouldn’t be much of a WarioWare without him, don’t you think? And then there’s his motley crew of versatile chums to help him out of a tight spot. And those buddies of his, those made me scratch my head quite a few times. They were the ones that took my grin away on several occasions.

The reason for that is simple: balance. Or rather the lack of it. The gimmick of Wario’s companions is that they all have a certain strength and weakness. Wario – for instance – can hover around and thrust into things. 18-Volt can’t move on his own but can shoot stuff in every direction. Mona on the other hand can’t stop moving unless you throw her controllable boomerang around. And then you have Kat and Tana, who can’t stop jumping and can only throw their shurikens in one direction.

The problem here is that some of ’em are really easy to direct and others are a total pain in the proverbial rectum. WarioWare: Get It Together tries to keep the playing field leveled by making sure that every microgame can be completed with any appointed character, but goddamn… why are certain characters so impossible to control properly. Take 9-Volt, who’s always moving and only stops when you throw his yo-yo straight upward. Why the frickin’ heck would anyone choose him voluntarily? You’d have to be a masochist to rank him as your favorite.

And that’s what’s keeping WarioWare: Get It Together from being the greatest party game ever on the Switch. Be it that it’s absolutely one hell of a freaky, funky ride, it succumbs a little under the dodgy roster. The entire point of making it more diverse and adding replayability by letting you undergo 200 laughable puzzles with twenty different personas, really falls apart when a fair share of those personas make you wanna pull your own nose hairs out. And that’s a bit of a shame.

Nevertheless, WarioWare: Get It Together delivers what it’s designed for. Trivial challenges in the most cringe-worthy art styles, accompanied by some dense tunes… sign me up any day of the week. It is therefore that I can’t stay mad at Nintendo for the changes that they made. At its core WarioWare: Get It Together is as WarioWare as a WarioWare can be – which is a very good thing – but the unique character thing, that just ain’t my thing.

Annoying, yet hilarious
The Waaaaaahs!
Challenges are stupendous as ever, all 200 of 'em
You can now tackle them in co-op mode (but still go solo if you wish)
The art style makes you wonder what kind of drugs some developers are on
Snazzy tunes
The Noooooooos!
Some of Wario's companions are so dull that you want them to fail
Unfair advantage/disadvantage due to bad balance in abilities
Probably only worth full price if you have a few half-witted friends to play it with
7.5