PlatinumGames feels like breathing new fire into Scalebound

“No, I haven’t seen your LSD, but have you seen that fucking huge dragon in the kitchen?!” This used to be a meme before TikTok became the new standard, and when dragons were still a thing. Yeah, dragons were hip, dope, and cool, mostly because of that softcore porn series called Game of Thrones. And because of Scalebound, that ambitious PlatinumGames project that all of the sudden got canned by Microsoft. But if you ask PlatinumGames, Scalebound should get a second chance. And why not? PlatinumGames wouldn’t mind ‘dragon’ all saved assets out of its storage room.

Scalebound, a game about a dude with a sword, a magic arm, and a huge pet dragon. It was supposed to be this magnificent Xbox One exclusive game until suddenly it wasn’t anymore. Why? Nobody can really recall. Maybe it wasn’t hot enough for Microsoft. But like with many canceled games, who cares? Well, PlatinumGames does, apparently. If it were up to Platinum’s president Atsushi Inaba and vice president Hideki Kamiya, Scalebound deserves reconsideration. And that’s why both gentlemen believe that a rendevous with Phil Spencer should be on the agenda, according to IGN Japan.

“Kamiya has always wanted to do Scalebound. So we’d like to have a proper discussion with Microsoft“, Aniba said, while Hideki Kamiya – who directed Scalebound – comically extended his proverbial hand, waiting for Spencer to come and shake it. “We did a lot of work on it, and it’s no use Microsoft keeping the game in its current form, so we’d like to do something about it. Phil! Let’s do it together!”

But honestly though, why did Scalebound get snuffed out? We might not be able to recall the true reason, but Kamija sure can. It had everything to do with experience, which PlatinumGames doesn’t generally lack. But when it came to developing an online features-based game on the Unreal Engine, Platinum just didn’t have enough know-how.

“We were working in an environment we weren’t used to. We were developing on the Unreal Engine, we also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big. We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.”

Eventually, everything led to a cancellation that created a lot of fan backlash, of which Microsoft got the lion’s share. Atsushi Inaba later explained that he found that hard to watch, given that Platinum was mostly to blame for it since the game “didn’t do all of the things that we needed to do as a developer”.

But hey, at least PlatinumGames feels like they’re up to the task now. Even though Phil Spencer totally shot down all rumors about a revival in 2020, Platinum’s persistence might be a total gamechanger. I guess only time will tell.

To be continued… (maybe)