The Norse buck stops with God of War Ragnarok, so no trilogy

People like a good trilogy. Just look at Lord of the Rings, the first Star Wars trilogy, Mass Effect, or BioShock, to name a few. Having a major story poured into three massive episodes… consumers seem to want nothing else. And since the consumer is king, developers will obey. Except for Santa Monica Studios, because the Norse saga will officially end with God of War: Ragnarok. Why? “Time”, is the answer.

As you might be fully aware of, making a game like God of War: Ragnarok doesn’t just cost a shitload of money, it also costs a lot of time. 2018’s God of War took roughly five years to complete, and Ragnarok seems to follow suit. Making a Norse God of War trilogy would take 15 years to make, and that’s where the problem lies.

Cory Barlog, God of War’s game director, believes one-and-a-half decade is simply too long of a timespan to tell a story. That’s why he made the call to call it quits after two chapters, as he politely explains in an interview with Kaptain Kuba. By the way, notice how calm and reasonable he is, if you catch my drift.

“I feel like that’s just too stretched out. Like, I feel like we’re asking too much, to say the actual completion of that story taking that long just feels too long, and given sort of where the team was at and where Eric was at with what he wanted to do, I was like, look, I think we can actually do this in the second story,”

“Because most of what we were trying to do from the beginning was to tell something about Kratos and Atreus. The core of the story’s engine is really the relationship between these two characters.”

“And the complexity radiates out like ripples in a pond. We could make it an ocean and have those ripples just go for thousands of miles. But is that necessary and is that beneficial, or are we feeling like, you know what, it’s just spreading it too far apart. The ripples get too far apart, and you sort of lose the plot a little bit.”

In a way, I see what Cory is trying to say. Stretching a story out to a point where half of it feels like a filler, doesn’t benefit it. For some, this might be a hard pill to swallow, but at least we now know that God of War: Ragnarok will go out with a bang. Now, we just have to wait for that closing piece to arrive. If Corey’s words are to be taken literally, that might still take a while. Oh well, at least we already have some gameplay to salivate over.