Silent Hill creator thinks that a remake would be complicated

By a show of hands: Who likes Silent Hill? Even though I can’t see you and you’re probably not raising your hand to a screen, I’m sure many of you do. There wouldn’t be much reason to click on a Silent Hill post if you didn’t. And I totally get it. A big, ripped dude with a steel pyramid on the noggin for the ladies. Busty bandaged-up nurses for boys to get awkward boners over. Weird psychological shit in a foggy town. They were the ingredients to a masterpiece in 1999. But are they also ingredients to an epic remake? Silent Hill creator Keiichiro Toyama begs to differ.

Many of us might feel like Silent Hill deserves the TLC that Resident Evil is getting nowadays. With the remakes of Resident Evil games scoring major points, fans demand that Konami do the same for their beloved franchise. And who knows? They might just get what they want. Konami is reportedly working on multiple Silent Hill games. But if you ask its original creator Keiichiro Toyama, there’s more to it than modernizing graphics and gameplay mechanics. According to him, Silent Hill is an oddball with a different concept. Remaking it would require a serious rethink.

“I think it would be harder to remake than Biohazard (Resident Evil), because the gameplay as a concept is a little older,” Toyama said.

“It’s not an action game where you can just refine the action as in Biohazard. To bring Silent Hill up to current standards or to polish up the graphics, the fans wouldn’t be satisfied. That’s not what it was about – how beautiful it was. I think you’d have to rethink the concept to make it interesting to fans.”

Good story, Keiichiro. That’s exactly what the waiting fans wanted to hear, probably. All we want is a modernized mindfuck and you just jinxed it. Or did he? I mean, Toyama himself is working on something spooky called Slitterhead, which sure seems to tick multiple WTF boxes. Missed that? No worries. Here’s a nice trailer for you.