Jade Raymond finds solace at Sony, starts Haven

Jade Raymond, which self-respecting gamer hasn’t heard of her yet? I mean, everybody loves Raymond. Big corporations like Ubisoft, EA, and Google have gratefully taken advantage of her expertise in the business, resulting in big hits like Assassin’s Creed, Star Wars: Battlefront II, and Google Stadia. But, not everything lasts and Jade left Google last month. The reason became clear this week, and the reason is called Haven.

So, what is this thing called Haven? Good question. Haven is an independent Montreal-based studio where Jade Raymond and a few of her former colleagues form a jolly band of developers. Their vision is clear: to create worlds where players can escape, have fun, express themselves, and find community. If you think this sounds familiar, you’re probably right about that. This is basically the pledge of every new start-up developer that ever announced a new project. Still, let’s give Jade the benefit of the doubt.

Luckily for Jade, she isn’t alone in this endeavor, with Sony as a day one backer. The Japanese giant in the gaming industry has already ordered a new IP, which remains unannounced for now. It’s most likely that there’s really nothing to report yet since the paint inside the studio hasn’t even dried yet. I’m pretty sure we’ll hear more of it when everybody’s settled in nicely. I have the feeling that Sony will keep us updated on the progress made by Haven through their blog, where this news was posted as well.