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[PREVIEW] LEGO Bricktales – A solid base to build on

These days there are plenty of LEGO games. Be it in the Star Wars universe, the worlds of Marvel and DC comics, or just LEGO in general, the list of videogames revolving around the Danish toy line seems to be endless. But for as far as I can tell – and trust me, I can be wrong about this – none of them have ever tasked me with building stuff from scratch. Smashing stuff? Sure. Collecting studs until I grew weary of it? Absolutely. But tapping into my creative side, something that LEGO was designed to do? Not really. Luckily, that’s where LEGO Bricktales steps in. Because Bricktales tasks the player with building the scene. And that can be the most wholesome thing ever. With the emphasis on ‘can’.

I’ve tried LEGO Bricktales and discovered something about myself: I’m an overthinker. When presented with unlimited options, I tend to dive in way too deep. I’ve also discovered that I possess the ability to become ultra simplistic once I realize that being an overthinker isn’t necessarily getting me to my goal any faster or better. How did I figure that out? By building a bridge in Bricktales.

In a way, LEGO Bricktales feels like those times when I and my girlfriend’s kid brazenly emptied a Tupperware box full of bricks, going no-booklet and all-brain. We set ourselves a goal and just went with it. “Build a helicopter or something remotely like it”. While I kept digging through the pile of building blocks in front of me, my 7-year-old nemesis just took a 2×10 tile, a seat, some 2×2 bricks stacked on top of each other, and a propeller. Okay, maybe some levers to make it look more legit, but that’s about it. Me? I was still trying to think of something that could serve as good landing gear.

LEGO Bricktales will basically do the same thing to you. It’ll present you with a task, and give you a set amount of building blocks. Most of the time there are only a handful of rules: it has to be sturdy enough to carry your robotic companion and you can’t build beyond the set boundaries. There’s no rule about using all the bricks. If you can make it work with half of what you’re given, that’s fine. And that’s what messed with my somewhat autistic brain. Because why would they give me more than I need?

The answer to that is quite simple, actually. Because there’s more than one way to get to your destination and LEGO Bricktales encourages you to try them all out. And frankly, that’s what makes this game a potential winner if you ask me. You don’t have to go by the book(let) unless the game literally asks you to replicate something. It’s perfectly okay when you wing it. Who gives a shit if it looks like it was built by a 7-year-old? Only you, probably. And if that bothers you, it’s only you that can tell you to make it more esthetically pleasing. The game most certainly won’t.

Then again, semi-autistic as I am, I couldn’t just dump my ugly-ass-looking bridge in a world that otherwise looks immaculate. I had to come back to it to do the rest of the environment some justice. Even if it made me hate myself for it since the controls were often more of a nuisance than anything else. But perhaps that’s something that ClockStone Software can keep building on.

If you’d like to give LEGO Bricktales a go, you’re more than welcome to. A demo is currently available on Steam. Then again, if you’re more interested in physical LEGO builds, there are plenty of new ones that might pique your interest. Need inspiration? Sure thing, man:

You’re welcome.