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Special delivery! Please sign here for Death Stranding 2

A Death Stranding 2 package is en route and it’s estimated that it’ll be delivered in a couple of years. At least, that’s what part-time package delivery guy Norman Reedus told Leo Edit. In the meanwhile, I haven’t even been able to get through the first chapter of the current Death Stranding.

Death Stranding – Hideo Kojima’s “Fed-Ex with a baby in a canister” sim – is one of those divisive games that you just can’t label properly. What is it supposed to be? No, really? Is it about a courier going for the Guinness World Record of carrying the most packages in a single run? Is it about Norman Reedus and his fetus, traveling miles to meet us? I mean, what the frickedyfrack, Jack? Pardon my French…

Well, whatever it is, it’s getting a sequel. According to Norm, production on Death Stranding 2 has just begun and he dropped off that package by saying this:

“We just started the second one.”

Cool. What else is there to add? Not much, actually. That is, not about Death Stranding. While the boys were talking about DS and how things got where they are now, Reedus described in detail how it all started in the first place. And as many of you may know, everything began with Silent Hills, Kojima’s canceled Silent Hill project. When that was still a thing, it was movie director Guillermo Del Toro that reeled Reedus in.

 “Guillermo Del Toro, who gave me my first movie, called me up and said, ‘Hey, there’s a guy named Hideo Kojima, he’s gonna call you, just say yes.’ And I go, ‘What do you mean just say yes?’ He goes, ‘Stop being an asshole, just say yes.’

“Then I was in San Diego and Hideo came with a big group of people, he’s from Tokyo, and he showed me what he was working on a game called Silent Hill. I was blown away by what he was showing me, and I was like, ‘Yes, let’s do this.’ It’s not Ms. Pacman; it’s so realistic, it’s so futuristic, it’s so complicated and beautiful, and I was completely blown away.”

Well, we all know how that panned out, unfortunately. Kojima got into a kerfuffle with Konami and all we had left was P.T., a demo that later became an inspiration for other horror walking sims. But that didn’t mean Game Over for Reedus, Del Toro, and Kojima. That was the beginning of Death Stranding. And after a lot of mocap sessions and development, Kojima struck gold with it. And when you strike gold, you keep digging.

“It took me maybe two or three years to finish all the mocap sessions and everything. It takes a lot of work. And then the game came out, and it just won all these awards, and it was a huge thing, so we just started part two of that.”

Great stuff, Norman. Be sure to send us a Track&Trace code when you have one.