Capcom ‘resolves’ lawsuit regarding stolen artwork

Textures are everywhere. Just look around you. Even that dubious crusty sock that you’ve been hiding under your bed is filled with textures. Therefore, you might presume that a big developer like Capcom would have no problems finding textures that aren’t copyright protected. But if that’s so, why the hell did Capcom have to explain in court why it took over 80 images of Judy A. Juracek’s book Surfaces to copy/paste those into its games? That’ll remain a question since Capcom managed to resolve the lawsuit amicably. But still, y tho?

First of all, I know that finding inspiration can be a daunting task. If you’ve ever had to design a catchy tune or image from scratch, you know that you’ve scoured the interwebs for source material that fits your needs. I mean, do you believe that I design all my header images myself? The thing is, I’m just an amateur blogger who does all of this non-commercially. Capcom, on the other hand, is a big company that makes millions by selling original content.

So when Capcom’s content doesn’t appear to be so original, people zero in on the publisher. People like Judy A. Juracek, the author of a book called Surfaces. According to Juracek, 80 images of her book have been repurposed by Capcom in a blatant way. Do you need examples? Sure, I’ll give you some. Some are pretty obvious, while others – the Resident Evil 4 logo, for instance – are so subtle that you’ll only see it when you see it.

Well, that’s awkward. Imagine being the one responsible for that 2020 Capcom data breach, supplying the evidence in the lawsuit. Those shenanigans got Capcom sued for $12 million in damages for copyright infringement and a further $2,500 to $25,000 for each used photograph.

Anywho, Capcom’s off the hook, because it managed to resolve the issue amicably. In other words, the company probably settled the lawsuit. And with that resolvent, the District of Connecticut called it a day and closed the book on the matter. Let’s just hope that Capcom won’t use material from that book in the future…

Then again, it’s not the first time that Capcom is being summoned to explain itself in a plagiarism accusation. With Resident Evil Village, Capcom seemed to have drawn inspiration from a 2013 film called Frankenstein’s Army. One of Village’s monsters – let’s name him Propellerhead – captured a very strong resemblance to Richard Raaphorst‘s creature with a prop top.

Oh, Capcom… will you ever learn.